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It should enhance the mood for the story. It’s tougher to imagine a guard sleeping in bed clothes when the visuals show him sleeping in armor, helmet and all. We can imagine our characters doing extra details within the time-scaled world such as removing the hide from a wolf, eating, or stopping to tinkle. Things that jolt the player out of the moment, are out of character, or seem too unnatural are contenders for immersive updates. Secondly, some things we want to compromise on, such as landscape sizes and time. Improving immersion doesn’t always mean making the game more realistic.
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This also implies that conversations actually last longer than the voice-overs and limited response choices, details left to the imagination.
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Picking berries becomes less time-consuming and tedious. Outside of combat, a minute in real-time is 20 minutes in game-time. It’s about 12 miles between Whiterun and Rorikstead if measured by characters traveling just over 2 hours (game-time) at a quick-pace. Have you noticed how indoors seem bigger than outside of the buildings? The land is compressed. Time is compressed in game not just so day and night pass quicker, but also to scale the land. Even though combat is action-oriented and characters freely move about, dice rolls and movement turns take place. “Frostfall” created by Chesko adds survival skills along with some gear and spells to help endure the journey. After swimming in near-freezing water seek a fire to avoid hypothermia. In a blizzard, but too far out from Winterhold? Make camp and wait out the storm. There are aspects of “ Frostfall - Hypothermia Survival” that should have been in the original TES V: Skyrim. Setup for Script Work with Bethesda's Creation Kit and Notepad++īody Conversions for Skyrim Using BodySlide, Outfit Studio How to Install Skyrim Body Mods, Dual Sheath, and Animations
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